/*
 * Copyright (c) 2009, Willow Garage, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the Willow Garage, Inc. nor the names of its
 *       contributors may be used to endorse or promote products derived from
 *       this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include <stdint.h>

#include <OGRE/OgreCamera.h>
#include <OGRE/OgreQuaternion.h>
#include <OGRE/OgreSceneManager.h>
#include <OGRE/OgreSceneNode.h>
#include <OGRE/OgreVector3.h>
#include <OGRE/OgreViewport.h>

#include <rviz/display_context.h>
#include <rviz/geometry.h>
#include <rviz/ogre_helpers/shape.h>
#include <rviz/properties/bool_property.h>
#include <rviz/properties/float_property.h>
#include <rviz/properties/vector_property.h>
#include <rviz/uniform_string_stream.h>
#include <rviz/viewport_mouse_event.h>
#include <rviz/load_resource.h>
#include <rviz/render_panel.h>

#include <rviz/default_plugin/view_controllers/orbit_view_controller.h>

static const float PITCH_START = Ogre::Math::HALF_PI / 2.0;
static const float YAW_START = Ogre::Math::HALF_PI * 0.5;
static const float DISTANCE_START = 10;
static const float FOV_START = Ogre::Math::HALF_PI / 2.0;
static const float FOCAL_SHAPE_SIZE_START = 0.05;
static const bool FOCAL_SHAPE_FIXED_SIZE = true;

namespace rviz
{
OrbitViewController::OrbitViewController() : dragging_(false)
{
  distance_property_ =
      new FloatProperty("Distance", DISTANCE_START, "Distance from the focal point.", this);
  distance_property_->setMin(0.001);

  focal_shape_size_property_ =
      new FloatProperty("Focal Shape Size", FOCAL_SHAPE_SIZE_START, "Focal shape size.", this);
  focal_shape_size_property_->setMin(0.001);

  focal_shape_fixed_size_property_ =
      new BoolProperty("Focal Shape Fixed Size", FOCAL_SHAPE_FIXED_SIZE, "Focal shape size.", this);

  yaw_property_ =
      new FloatProperty("Yaw", YAW_START, "Rotation of the camera around the Z (up) axis.", this);

  pitch_property_ =
      new FloatProperty("Pitch", PITCH_START, "How much the camera is tipped downward.", this);
  pitch_property_->setMax(Ogre::Math::HALF_PI - 0.001);
  pitch_property_->setMin(-pitch_property_->getMax());

  fov_property_ =
      new FloatProperty("Field of View", FOV_START, "The field of view of the camera.", this);
  fov_property_->setMin(0.001);
  fov_property_->setMax(Ogre::Math::HALF_PI);

  focal_point_property_ = new VectorProperty("Focal Point", Ogre::Vector3::ZERO,
                                             "The center point which the camera orbits.", this);
}

void OrbitViewController::onInitialize()
{
  FramePositionTrackingViewController::onInitialize();

  camera_->setProjectionType(Ogre::PT_PERSPECTIVE);

  focal_shape_ = new Shape(Shape::Sphere, context_->getSceneManager(), target_scene_node_);
  updateFocalShapeSize();
  focal_shape_->setColor(1.0f, 1.0f, 0.0f, 0.5f);
  focal_shape_->getRootNode()->setVisible(false);
}

OrbitViewController::~OrbitViewController()
{
  delete focal_shape_;
}

void OrbitViewController::reset()
{
  dragging_ = false;
  yaw_property_->setFloat(YAW_START);
  pitch_property_->setFloat(PITCH_START);
  distance_property_->setFloat(DISTANCE_START);
  fov_property_->setFloat(FOV_START);
  focal_shape_size_property_->setFloat(FOCAL_SHAPE_SIZE_START);
  focal_shape_fixed_size_property_->setBool(false);
  updateFocalShapeSize();
  focal_point_property_->setVector(Ogre::Vector3::ZERO);
}

void OrbitViewController::handleMouseEvent(ViewportMouseEvent& event)
{
  if (event.shift())
  {
    setStatus(
        "<b>Left-Click:</b> Move X/Y.  <b>Right-Click:</b>: Move Z.  <b>Mouse Wheel:</b>: Zoom.  ");
  }
  else
  {
    setStatus("<b>Left-Click:</b> Rotate.  <b>Middle-Click:</b> Move X/Y.  <b>Right-Click/Mouse "
              "Wheel:</b>: Zoom.  <b>Shift</b>: More options.");
  }

  float distance = distance_property_->getFloat();
  updateFocalShapeSize();

  int32_t diff_x = 0;
  int32_t diff_y = 0;

  bool moved = false;

  if (event.type == QEvent::MouseButtonPress)
  {
    focal_shape_->getRootNode()->setVisible(true);
    moved = true;
    dragging_ = true;
  }
  else if (event.type == QEvent::MouseButtonRelease)
  {
    focal_shape_->getRootNode()->setVisible(false);
    moved = true;
    dragging_ = false;
  }
  else if (dragging_ && event.type == QEvent::MouseMove)
  {
    diff_x = event.x - event.last_x;
    diff_y = event.y - event.last_y;
    moved = true;
  }

  // regular left-button drag
  if (event.left() && !event.shift())
  {
    setCursor(Rotate3D);
    yaw(diff_x * 0.005);
    pitch(-diff_y * 0.005);
  }
  // middle or shift-left drag
  else if (event.middle() || (event.shift() && event.left()))
  {
    setCursor(MoveXY);
    float fovY = camera_->getFOVy().valueRadians();
    float fovX = 2.0f * std::atan(std::tan(fovY / 2.0f) * camera_->getAspectRatio());

    int width = camera_->getViewport()->getActualWidth();
    int height = camera_->getViewport()->getActualHeight();

    move(-((float)diff_x / (float)width) * distance * std::tan(fovX / 2.0f) * 2.0f,
         ((float)diff_y / (float)height) * distance * std::tan(fovY / 2.0f) * 2.0f, 0.0f);
  }
  else if (event.right())
  {
    if (event.shift())
    {
      // move in z direction
      setCursor(MoveZ);
      move(0.0f, 0.0f, diff_y * 0.1 * (distance / 10.0f));
    }
    else
    {
      // zoom
      setCursor(Zoom);
      zoom(-diff_y * 0.1 * (distance / 10.0f));
    }
  }
  else
  {
    setCursor(event.shift() ? MoveXY : Rotate3D);
  }

  moved = true;

  if (event.wheel_delta != 0)
  {
    int diff = event.wheel_delta;
    if (event.shift())
    {
      move(0, 0, -diff * 0.001 * distance);
    }
    else
    {
      zoom(diff * 0.001 * distance);
    }

    moved = true;
  }

  if (moved)
  {
    context_->queueRender();
  }
}

void OrbitViewController::mimic(ViewController* source_view)
{
  FramePositionTrackingViewController::mimic(source_view);

  Ogre::Camera* source_camera = source_view->getCamera();
  Ogre::Vector3 position = source_camera->getPosition();
  Ogre::Quaternion orientation = source_camera->getOrientation();

  if (source_view->getClassId() == "rviz/Orbit")
  {
    // If I'm initializing from another instance of this same class, get the distance exactly.
    distance_property_->setFloat(source_view->subProp("Distance")->getValue().toFloat());
    updateFocalShapeSize();
  }
  else
  {
    // Determine the distance from here to the reference frame, and use
    // that as the distance our focal point should be at.
    distance_property_->setFloat(position.length());
    updateFocalShapeSize();
  }

  Ogre::Vector3 direction =
      orientation * (Ogre::Vector3::NEGATIVE_UNIT_Z * distance_property_->getFloat());
  focal_point_property_->setVector(position + direction);

  calculatePitchYawFromPosition(position);
}

void OrbitViewController::update(float dt, float ros_dt)
{
  FramePositionTrackingViewController::update(dt, ros_dt);
  updateCamera();
}

void OrbitViewController::lookAt(const Ogre::Vector3& point)
{
  Ogre::Vector3 camera_position = camera_->getPosition();
  focal_point_property_->setVector(target_scene_node_->getOrientation().Inverse() *
                                   (point - target_scene_node_->getPosition()));
  distance_property_->setFloat(focal_point_property_->getVector().distance(camera_position));
  updateFocalShapeSize();
  calculatePitchYawFromPosition(camera_position);
}

void OrbitViewController::onTargetFrameChanged(const Ogre::Vector3& old_reference_position,
                                               const Ogre::Quaternion& /*old_reference_orientation*/)
{
  focal_point_property_->add(old_reference_position - reference_position_);
}

void OrbitViewController::updateCamera()
{
  float distance = distance_property_->getFloat();
  float yaw = yaw_property_->getFloat();
  float pitch = pitch_property_->getFloat();
  float fov = fov_property_->getFloat();
  Ogre::Vector3 camera_z = Ogre::Vector3::UNIT_Z;

  // If requested, turn the world upside down.
  if (this->invert_z_->getBool())
  {
    yaw = -yaw;
    pitch = -pitch;
    camera_z = -camera_z;
  }

  Ogre::Vector3 focal_point = focal_point_property_->getVector();

  float x = distance * std::cos(yaw) * std::cos(pitch) + focal_point.x;
  float y = distance * std::sin(yaw) * std::cos(pitch) + focal_point.y;
  float z = distance * std::sin(pitch) + focal_point.z;


  Ogre::Vector3 pos(x, y, z);

  camera_->setPosition(pos);
  camera_->setFixedYawAxis(true, target_scene_node_->getOrientation() * camera_z);
  camera_->setDirection(target_scene_node_->getOrientation() * (focal_point - pos));
  camera_->setFOVy(Ogre::Radian(fov));

  focal_shape_->setPosition(focal_point);
}

void OrbitViewController::yaw(float angle)
{
  yaw_property_->setFloat(mapAngleTo0_2Pi(yaw_property_->getFloat() - angle));
}

void OrbitViewController::pitch(float angle)
{
  pitch_property_->add(-angle);
}

void OrbitViewController::calculatePitchYawFromPosition(const Ogre::Vector3& position)
{
  Ogre::Vector3 diff = position - focal_point_property_->getVector();
  pitch_property_->setFloat(std::asin(diff.z / distance_property_->getFloat()));
  yaw_property_->setFloat(atan2(diff.y, diff.x));
}

void OrbitViewController::updateFocalShapeSize()
{
  const double fshape_size(focal_shape_size_property_->getFloat());
  double distance_property(distance_property_->getFloat());
  if (focal_shape_fixed_size_property_->getBool())
    distance_property = 1;

  focal_shape_->setScale(Ogre::Vector3(fshape_size * distance_property, fshape_size * distance_property,
                                       fshape_size * distance_property / 5.0));
}

void OrbitViewController::zoom(float amount)
{
  distance_property_->add(-amount);
  updateFocalShapeSize();
}

void OrbitViewController::move(float x, float y, float z)
{
  focal_point_property_->add(camera_->getOrientation() * Ogre::Vector3(x, y, z));
}

} // end namespace rviz

#include <cmath>

#include <pluginlib/class_list_macros.hpp>
PLUGINLIB_EXPORT_CLASS(rviz::OrbitViewController, rviz::ViewController)
