/*
 * Copyright (c) 2008, Willow Garage, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the Willow Garage, Inc. nor the names of its
 *       contributors may be used to endorse or promote products derived from
 *       this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "camera_base.h"

#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <OgreSceneNode.h>
#include <OgreVector3.h>
#include <OgreQuaternion.h>

#include <stdint.h>
#include <sstream>

namespace rviz
{

CameraBase::CameraBase( Ogre::SceneManager* scene_manager )
: scene_manager_( scene_manager )
, relative_node_( NULL )
{
  std::stringstream ss;
  static uint32_t count = 0;
  ss << "CameraBase" << count++;
  camera_ = scene_manager_->createCamera( ss.str() );
}

CameraBase::~CameraBase()
{
  scene_manager_->destroyCamera( camera_ );
}

void CameraBase::setRelativeNode( Ogre::SceneNode* node )
{
  relative_node_ = node;

  relativeNodeChanged();

  update();
}

void CameraBase::setPosition( const Ogre::Vector3& position )
{
  setPosition( position.x, position.y, position.z );
}

void CameraBase::setOrientation( const Ogre::Quaternion& orientation )
{
  setOrientation( orientation.x, orientation.y, orientation.z, orientation.w );
}

} // namespace rviz
